<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="FS25_HandBaler" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="i3dConverter" version="1.0"/>
  </Asset>

  <Files>
    <File fileId="3" filename="textures/WoodNormal.dds"/>
    <File fileId="2" filename="textures/WoodTexture.dds"/>
    <File fileId="14" filename="textures/handBaler_normal.dds"/>
    <File fileId="4" filename="textures/handBaler_vMask.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="20" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_diffuse.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_specular.png"/>
    <File fileId="28" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="27" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.dds"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="23" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.dds"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_diffuse.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_specular.png"/>
    <File fileId="25" filename="$data/vehicles/brielmaier/motorMower29EFI/motorMower29EFIDecals_diffuse.dds"/>
    <File fileId="26" filename="$data/vehicles/brielmaier/motorMower29EFI/motorMower29EFIDecals_normal.dds"/>
  </Files>


  <Materials>
    <Material name="blackSteel_mat" materialId="5" customShaderId="5">
      <Texture fileId="18"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="20"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="colorScale" value="0.007 0.007 0.007"/>
    </Material>
    <Material name="default" materialId="1" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="rubber_mat" materialId="6" customShaderId="5">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="22"/>
      <CustomParameter name="colorScale" value="0.007 0.007 0.007"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="screwDecal_mat" materialId="2" customShaderId="5" customShaderVariation="vmaskUV2_normalUV3">
      <Texture fileId="25"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="27"/>
      <Custommap name="detailNormal" fileId="20"/>
      <Custommap name="detailDiffuse" fileId="28"/>
    </Material>
    <Material name="steel_mat" materialId="4" diffuseColor="0.32549 0.32549 0.32549 1" customShaderId="5">
      <Normalmap fileId="14"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.8 0.8 0.8"/>
    </Material>
    <Material name="wood_mat" materialId="3" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.23 0.09 0.03"/>
      <CustomParameter name="porosity" value="1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="FS25_HandBaler.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="handBaler_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="17" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1">
      <TransformGroup name="baler" nodeId="18">
        <TransformGroup name="baleAnimation" translation="0 0.63 -0.340451" nodeId="19">
          <TransformGroup name="baleNode" translation="0.000172114 -3.57628e-07 1.22607" rotation="-0 180 -0" nodeId="20"/>
        </TransformGroup>
        <TransformGroup name="baleDetailVisibilityCutNodeXLeft" translation="0.225 0.63 1.23887" nodeId="21"/>
        <TransformGroup name="baleDetailVisibilityCutNodeXRight" translation="-0.225 0.63 1.23887" nodeId="22"/>
        <TransformGroup name="baleDetailVisibilityCutNodeZ" translation="0 0.63 1.23887" nodeId="23"/>
        <TransformGroup name="baleRootNode" translation="0 0.63 0.442852" rotation="-0 -180 -0" nodeId="24"/>
      </TransformGroup>
      <TransformGroup name="cameras" translation="0.225172 0.455 1.26607" nodeId="25">
        <TransformGroup name="cameraRaycastNode1" translation="-0.225 0.108941 0.0299644" rotation="-24 -180 -2.43969e-14" nodeId="26"/>
        <TransformGroup name="cameraRaycastNode2" translation="-0.225 0.412704 -1.265" rotation="-24 -180 -2.43969e-14" nodeId="27"/>
        <TransformGroup name="cameraRaycastNode3" translation="-0.225 0.0234753 -2.44898" rotation="-24 -180 -2.43969e-14" nodeId="28"/>
        <TransformGroup name="outdoorCameraTarget" translation="-0.225 0.17 -1.225" rotation="-24 -180 -0" nodeId="29">
          <Camera name="outdoorCamera" translation="0.000171739 -0.457321 5.72505" rotation="4.01465 7.82759e-14 -1.7581e-13" nodeId="30" fov="50" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="characterTargets" nodeId="31">
        <TransformGroup name="playerLeftHandTargetHand" translation="-0.17 1.03997 1.24226" rotation="-0 -90 0" nodeId="32"/>
        <TransformGroup name="playerRightHandTargetHand" translation="-0.9 0.9 0.9" rotation="0 -0 90" nodeId="33"/>
      </TransformGroup>
      <TransformGroup name="effects" nodeId="34">
        <TransformGroup name="pickupEffectNode" translation="-0.9 -0.102398 1.87591" rotation="35 -0 0" nodeId="35"/>
      </TransformGroup>
      <Shape name="enterAnimCollision" shapeId="2" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="36" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1"/>
      <TransformGroup name="exitPoint" translation="-0.6 0 1" nodeId="37"/>
      <TransformGroup name="handBaler" translation="0.225172 0.455 1.26607" nodeId="38">
        <TransformGroup name="mainBody_vis" nodeId="39">
          <Shape name="mainBody" translation="-0.48 0.03 -0.71" shapeId="3" clipDistance="300" nodeId="40" castsShadows="true" receiveShadows="true" skinBindNodeIds="40 44 47 49 52 53 66 69 71 74" materialIds="3,4,5,6">
            <Shape name="screwDecals" translation="-0.0303003 0.365 0.685" shapeId="4" clipDistance="300" nodeId="41" castsShadows="true" receiveShadows="true" materialIds="2"/>
          </Shape>
        </TransformGroup>
        <TransformGroup name="movingParts" nodeId="42">
          <TransformGroup name="backdoor_rot" translation="0.065 0.07 0" nodeId="43">
            <TransformGroup name="backDoor" translation="-0.075 0.18 -0.02" clipDistance="300" nodeId="44"/>
            <Shape name="backdoorColPart" translation="-0.290172 0.104176 -0.00622213" shapeId="5" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="45" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="3"/>
          </TransformGroup>
          <TransformGroup name="lever_rot" translation="-0.225 0.03 -2.35" nodeId="46">
            <TransformGroup name="leverGuide" translation="0.05 -0.0288379 -0.00826907" clipDistance="300" nodeId="47"/>
            <TransformGroup name="leverHandle_rot" translation="-1.49012e-08 0.422955 0.12128" nodeId="48">
              <TransformGroup name="leverHandle" translation="2.91038e-11 -5.96046e-08 0" clipDistance="300" nodeId="49"/>
              <Shape name="leverHandleColPart" translation="4.36557e-11 0.214889 -0.407478" rotation="27.2801 2.95738e-19 8.67079e-17" shapeId="6" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="50" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="1"/>
              <TransformGroup name="leverPlate_rot" translation="-7.44767e-08 -0.280983 0.572281" nodeId="51">
                <TransformGroup name="leverPlate" translation="0.0159211 2.5332e-05 0.0499997" clipDistance="300" nodeId="52"/>
              </TransformGroup>
            </TransformGroup>
            <TransformGroup name="leverMidAxle" translation="-1.49012e-08 0.422955 0.12128" clipDistance="300" nodeId="53"/>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="pitchfork_rot" translation="-0.9 0.9 0.9" rotation="-45 -0 0" nodeId="54">
        <Shape name="pitchfork" translation="0 -1.1209 -0.00920391" rotation="0 -0 -90" shapeId="7" clipDistance="300" nodeId="55" castsShadows="true" receiveShadows="true" materialIds="4,3"/>
      </TransformGroup>
      <TransformGroup name="player" nodeId="56">
        <TransformGroup name="playerRoot" translation="-0.6 0 1" nodeId="57">
          <TransformGroup name="playerNode" rotation="-0 -180 -0" nodeId="58">
            <TransformGroup name="skeleton" rotation="-0 -180 -0" nodeId="59"/>
          </TransformGroup>
          <TransformGroup name="playerRaycast1" translation="0 1.3 0" rotation="10 -0 0" nodeId="60"/>
          <TransformGroup name="playerRaycast2" translation="0 1.3 0" rotation="-10 -0 0" nodeId="61"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="wheels" translation="0.225172 0.455 1.26607" nodeId="62">
        <TransformGroup name="frontWheels_rot" translation="-0.225 -0.255 -0.380001" nodeId="63">
          <TransformGroup name="frontLeftWheel_rot" translation="0.315 -1.19209e-07 7.7486e-07" nodeId="64">
            <TransformGroup name="frontLeftWheel" nodeId="65">
              <TransformGroup name="frontLeftWheelRim" translation="-0.000172347 0 0" rotation="0 -0 -90" clipDistance="300" nodeId="66"/>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="frontRightWheel_rot" translation="-0.315 -1.19209e-07 7.7486e-07" nodeId="67">
            <TransformGroup name="frontRightWheel" nodeId="68">
              <TransformGroup name="frontRightWheelRim" translation="-0.00017181 0 0" rotation="0 -0 -90" clipDistance="300" nodeId="69"/>
            </TransformGroup>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="rearWheelSupport_rot" translation="-0.225 -0.0850004 -1.93" nodeId="70">
          <TransformGroup name="rearWheelAxles" translation="0 -0.22 0" clipDistance="300" nodeId="71"/>
          <TransformGroup name="rearWheel_rot" translation="0 -0.22 0" nodeId="72">
            <TransformGroup name="rearWheel" nodeId="73">
              <TransformGroup name="rearWheelRim" translation="0 1.49012e-08 -5.96046e-08" rotation="0 -0 -90" clipDistance="300" nodeId="74"/>
            </TransformGroup>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="workArea" nodeId="75">
        <TransformGroup name="workAreaHeight" translation="0 0 0.7" nodeId="76"/>
        <TransformGroup name="workAreaStart" translation="0 0 2" nodeId="77"/>
        <TransformGroup name="workAreaWidth" translation="-2 0 2" nodeId="78"/>
      </TransformGroup>
    </Shape>
    <Shape name="handBaler_pickup_component2" translation="0 0.445816 1.25" shapeId="8" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="79" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="1">
      <TransformGroup name="groundReferenceNode" translation="7.45058e-09 -0.05 0" nodeId="80"/>
    </Shape>
  </Scene>

</i3D>
