<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="FS25_HandBaler_Windrower" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="i3dConverter" version="1.0"/>
  </Asset>

  <Files>
    <File fileId="14" filename="textures/WoodNormal.dds"/>
    <File fileId="13" filename="textures/WoodTexture.dds"/>
    <File fileId="3" filename="textures/handBaler_normal.dds"/>
    <File fileId="4" filename="textures/handBaler_vMask.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_diffuse.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/metallic/silverCircularBrushed_specular.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_diffuse.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_specular.png"/>
  </Files>


  <Materials>
    <Material name="default" materialId="1" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="steel_mat" materialId="2" diffuseColor="0.32549 0.32549 0.32549 1" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.8 0.8 0.8"/>
    </Material>
    <Material name="wood_mat" materialId="3" customShaderId="5">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.23 0.09 0.03"/>
      <CustomParameter name="porosity" value="1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="FS25_HandBaler_Windrower.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="pitchfork_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="13" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1">
      <Shape name="beltCol" translation="0.703724 0.322378 -0.308748" shapeId="2" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="14" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1"/>
      <TransformGroup name="cameras" nodeId="15">
        <TransformGroup name="cameraRaycastNode1" translation="-0.225 1.06309 0.0299644" rotation="-24 -180 -2.43969e-14" nodeId="16"/>
        <TransformGroup name="cameraRaycastNode2" translation="0.0217746 1.212 -0.860335" rotation="-24 -180 -2.43969e-14" nodeId="17"/>
        <TransformGroup name="cameraRaycastNode3" translation="-0.225 0.0234753 0.488871" rotation="-24 -180 -2.43969e-14" nodeId="18"/>
        <TransformGroup name="outdoorCameraTarget" translation="-0.104467 0.671849 0.101202" rotation="-24 -180 -0" nodeId="19">
          <Camera name="outdoorCamera" translation="0.000171982 0.626583 3.29056" rotation="-8.98535 7.82759e-14 -1.7581e-13" nodeId="20" fov="50" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="dropArea" nodeId="21">
        <TransformGroup name="dropAreaHeight" translation="-0.490589 0 0.781753" nodeId="22"/>
        <TransformGroup name="dropAreaStart" translation="-0.490589 0 0.605825" nodeId="23"/>
        <TransformGroup name="dropAreaWidth" translation="-0.990589 0 0.605825" nodeId="24"/>
      </TransformGroup>
      <TransformGroup name="effects" nodeId="25">
        <TransformGroup name="pickupEffectNode" nodeId="26"/>
      </TransformGroup>
      <TransformGroup name="exitPoint" nodeId="27"/>
      <TransformGroup name="fakeWheelFront_rot" translation="0 0.2 1.03982" nodeId="28">
        <Shape name="fakeWheelFront" shapeId="3" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="29" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1"/>
      </TransformGroup>
      <TransformGroup name="fakeWheelsBack_rot" translation="0 0.2 -0.112179" nodeId="30">
        <TransformGroup name="fakeWheelLeft_rot" translation="0.1 0 0" nodeId="31">
          <Shape name="fakeWheelLeft" translation="0.2 0 0" shapeId="3" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="32" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1"/>
        </TransformGroup>
        <TransformGroup name="fakeWheelRight_rot" translation="-0.1 0 0" nodeId="33">
          <Shape name="fakeWheelRight" translation="-0.2 0 0" shapeId="3" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="34" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="pitchfork_swivel" nodeId="35">
        <TransformGroup name="pitchfork_rot" translation="-0.0555416 0.0577283 -0.0841891" rotation="-45 -0 -90" nodeId="36">
          <TransformGroup name="characterTargets" translation="-0.361419 -0.816891 0.300482" rotation="-9.99993 -28.8759 -38.7649" nodeId="37">
            <TransformGroup name="playerLeftHandTargetHand" translation="-0.1551 0.714276 0.079703" rotation="-62.7969 -136.608 50.6818" nodeId="38"/>
            <TransformGroup name="playerRightHandTargetHand" translation="-0.430803 0.945479 -0.0396636" rotation="-25 135 90" nodeId="39"/>
          </TransformGroup>
          <Shape name="pitchfork" translation="-5.67745e-08 -0.799105 0.786088" rotation="1.14511e-05 -45 -90" shapeId="4" clipDistance="300" nodeId="40" castsShadows="true" receiveShadows="true" materialIds="2,3"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="player" translation="0 0 0.160634" nodeId="41">
        <TransformGroup name="playerRoot" nodeId="42">
          <Shape name="enterAnimCollision" shapeId="5" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="43" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1"/>
          <TransformGroup name="playerNode" rotation="-0 -180 -0" nodeId="44">
            <TransformGroup name="skeleton" rotation="-0 -180 -0" nodeId="45"/>
          </TransformGroup>
          <TransformGroup name="playerRaycast1" translation="0 1.3 0" rotation="10 -0 0" nodeId="46"/>
          <TransformGroup name="playerRaycast2" translation="0 1.3 0" rotation="-10 -0 0" nodeId="47"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="workArea" nodeId="48">
        <TransformGroup name="workAreaHeight" translation="1 0 0.135064" nodeId="49"/>
        <TransformGroup name="workAreaStart" translation="1 0 1.13272" nodeId="50"/>
        <TransformGroup name="workAreaWidth" translation="0 0 1.13272" nodeId="51"/>
      </TransformGroup>
    </Shape>
    <Shape name="pitchfork_pickup_component2" translation="0.388202 0.317862 0.786088" shapeId="6" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="52" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="1">
      <TransformGroup name="groundReferenceNode" translation="-0.388202 -0.181283 -0.786088" nodeId="53"/>
    </Shape>
  </Scene>

</i3D>
