<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beacon.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="19" filename="$data/shared/assets/beaconLights/lizard/beaconLight01_emissive.png"/>
    <File fileId="15" filename="$data/shared/assets/beaconLights/lizard/beaconLight03_normal.png"/>
    <File fileId="16" filename="$data/shared/assets/beaconLights/lizard/beaconLight03_vmask.png"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/rearLight23Orange_emissive.png"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/rearLight23_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/rearLight23_vmask.png"/>
    <File fileId="26" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="clearGlass_glassClear03_mat" materialId="40" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="25"/>
      <Glossmap fileId="23"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="1 0.42 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="clearGlass_glassClear03_mat" materialId="6" diffuseColor="1 1 1 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="6"/>
      <Glossmap fileId="23"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="1 0.42 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="clearPlastic_glassClear03_02_mat" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="26"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.4167 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="rearLight23_chrome_04_mat" materialId="8" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.4167 0"/>
    </Material>
    <Material name="rearLight23_plasticGraniteGrainSmall_mat" materialId="9" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.42 0"/>
    </Material>
    <Material name="rearLight23_plasticGraniteGrainSmallBlack_02_mat" materialId="10" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="white_plasticPaintedBlack_mat" materialId="11" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="18"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="white_silverScratched_mat" materialId="12" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <Custommap name="lightsIntensity" fileId="19"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beacon.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Beacon" scale="0.4 0.84 0.4" nodeId="18">
      <Shape name="Beacon" shapeId="1" clipDistance="75" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="9,8,10"/>
      <Shape name="poleMount" shapeId="2" visibility="false" clipDistance="75" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="11,12"/>
      <TransformGroup name="variationRotate" nodeId="21"/>
      <TransformGroup name="variationBlink" nodeId="22">
        <Shape name="variationBlinkDistance_static" translation="0.175101 0.0134362 0" rotation="0 -0 90" scale="0.01 1.67138 0.607671" shapeId="3" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Light name="light" translation="0 0.0234166 7.63009e-09" rotation="90 -0 0" nodeId="24" type="spot" color="1 0.42 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="256" shadowFarDistance="100" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="4" coneAngle="130" dropOff="5"/>
        <Shape name="variationBlinkDistance_static" translation="0.174167 0.0124524 0" rotation="0 -0 90" scale="0.01 1.67138 0.596274" shapeId="3" clipDistance="75" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="40"/>
      </TransformGroup>
      <Shape name="Glass" translation="-1e-06 0.019979 -3e-06" shapeId="4" clipDistance="75" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="7"/>
    </TransformGroup>
  </Scene>

</i3D>
