<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="oldBrickBuilding.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
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    <File fileId="12" filename="$data/maps/textures/shared/concreteGeneric_normal.dds"/>
    <File fileId="13" filename="$data/maps/textures/shared/concreteGeneric_specular.dds"/>
    <File fileId="22" filename="$data/maps/textures/shared/snow_diffuse.dds"/>
    <File fileId="23" filename="$data/maps/textures/shared/snow_normal.dds"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="15" filename="$data/maps/textures/shared/windowsIndustrial_diffuse.dds"/>
    <File fileId="16" filename="$data/maps/textures/shared/windowsIndustrial_normal.dds"/>
    <File fileId="17" filename="$data/maps/textures/shared/windowsIndustrial_specular.dds"/>
    <File fileId="18" filename="$data/placeables/mapEU/brandless/buildings/farmSheds/farmSheds_diffuse.dds"/>
    <File fileId="21" filename="$data/placeables/mapEU/brandless/buildings/farmSheds/farmSheds_height.dds"/>
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    <File fileId="20" filename="$data/placeables/mapEU/brandless/buildings/farmSheds/farmSheds_specular.dds"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="14" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="24" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="1" filename="../textures/material05_diffuse.dds"/>
    <File fileId="10" filename="../textures/material05_height.dds"/>
    <File fileId="2" filename="../textures/material05_normal.dds"/>
    <File fileId="3" filename="../textures/material05_specular.dds"/>
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  <Materials>
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      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <CustomParameter name="snowScale" value="0"/>
      <CustomParameter name="wetnessScale" value="0"/>
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    <Material name="beton_mat" materialId="85" customShaderId="14">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <CustomParameter name="snowScale" value="0"/>
      <CustomParameter name="wetnessScale" value="0"/>
    </Material>
    <Material name="collision_mat" materialId="6" diffuseColor="0.8 0 0 1" specularColor="0.501961 1 0">
    </Material>
    <Material name="material01_mat" materialId="7" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
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      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
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      <Texture fileId="18"/>
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
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    </Material>
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    <Material name="okno_mat" materialId="11" customShaderId="14">
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      <Glossmap fileId="17"/>
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    <Material name="snow_mat" materialId="12" customShaderId="24">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="13" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


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  </Shapes>

  <Scene>
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          <TransformGroup name="levelAreaHeight01" translation="0 0 54.649" nodeId="34"/>
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      <TransformGroup name="indoorAreas" nodeId="35">
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          <TransformGroup name="indoorAreaHeight01" translation="0 0 54.649" nodeId="38"/>
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      <TransformGroup name="testAreas" nodeId="39">
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      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="42">
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      </TransformGroup>
      <TransformGroup name="visuals" nodeId="45">
        <TransformGroup name="visuals_lod" lodDistance="0 100" lodBlending="false" nodeId="46">
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        <TransformGroup name="winter" clipDistance="150" nodeId="57" weatherRequiredMask="0x400">
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      <TransformGroup name="props" nodeId="79"/>
    </TransformGroup>
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</i3D>
