<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_oldShelter</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>store/store_oldShelter.png</image>
        <price>17000</price>
        <dailyUpkeep>5</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>sheds</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>sheds</tab>
        </brush>
        
        <vertexBufferMemoryUsage>817664</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>165376</indexBufferMemoryUsage>
        <textureMemoryUsage>5439488</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/oldShelter.i3d</filename>
		<canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>
	
	<animatedObjects>
        <animatedObject saveId="lights" >
            <animation duration="0.1">
                <part node="0>6|0|1|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|0|1|1">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|1|1|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|1|1|1">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|2|1|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|2|1|1">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|3|1|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|3|1|1">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|4|1|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|4|1|1">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|5|1|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>6|5|1|1">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
               
            </animation>
            <controls triggerNode="0>6|6" posAction="ACTIVATE_HANDTOOL" posText="action_lightOn" negText="action_lightOut" /> 
			 <sounds>
                <moving file="sounds/switchClick.ogg" loops="1" linkNode="0>6|6" volume="0.6" radius="40" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
    </animatedObjects>
	
	
   
   

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="indoorAreaStart01" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="testAreaStart01" node="0>3|0" />
        <i3dMapping id="testAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>4|0|0" />
       
    </i3dMappings>
</placeable>
