<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="oldBuilding.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
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    <File fileId="12" filename="$data/maps/textures/shared/concreteGeneric_normal.dds"/>
    <File fileId="13" filename="$data/maps/textures/shared/concreteGeneric_specular.dds"/>
    <File fileId="23" filename="$data/maps/textures/shared/snow_diffuse.dds"/>
    <File fileId="24" filename="$data/maps/textures/shared/snow_normal.dds"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="19" filename="$data/maps/textures/shared/windowsIndustrial_diffuse.dds"/>
    <File fileId="20" filename="$data/maps/textures/shared/windowsIndustrial_normal.dds"/>
    <File fileId="21" filename="$data/maps/textures/shared/windowsIndustrial_specular.dds"/>
    <File fileId="15" filename="$data/placeables/mapEU/brandless/buildings/farmSheds/farmSheds_diffuse.dds"/>
    <File fileId="18" filename="$data/placeables/mapEU/brandless/buildings/farmSheds/farmSheds_height.dds"/>
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    <File fileId="17" filename="$data/placeables/mapEU/brandless/buildings/farmSheds/farmSheds_specular.dds"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="22" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="25" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="1" filename="../textures/material05_diffuse.dds"/>
    <File fileId="10" filename="../textures/material05_height.dds"/>
    <File fileId="2" filename="../textures/material05_normal.dds"/>
    <File fileId="3" filename="../textures/material05_specular.dds"/>
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    <Material name="beton_mat" materialId="92">
      <Texture fileId="11"/>
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      <Glossmap fileId="13"/>
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    <Material name="beton_mat" materialId="94" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
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    </Material>
    <Material name="material01_mat" materialId="7" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
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    </Material>
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      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
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      <Texture fileId="19"/>
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      <Glossmap fileId="21"/>
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    <Material name="snow_mat" materialId="11" customShaderId="25">
      <Texture fileId="23"/>
      <Normalmap fileId="24"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="12" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


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  </Shapes>

  <Scene>
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      </TransformGroup>
      <TransformGroup name="visuals" nodeId="44">
        <TransformGroup name="visuals_lod" lodDistance="0 100" lodBlending="false" nodeId="45">
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</i3D>
